Order: Once per turn: Perform a melee strike. Suffer 1 wound. Order: Once per game: If Ker'zath has 3 or more wounds on him, remove all wounds from him and he permanently gains +3 HP and the text "Ker'zath has an additional strike (Base +0) whenever he attacks, for each wound on him."
Stats
Rules references
Printings
Light and Shadow
3rd Edition