Order: Spend the Rod to roll a die. 1-3: Nearby grass grows quickly (no effect). 4-7: Stun a character up to two ranks away. 8-12: Perform a +8 ranged strike. 13-19: +4 ATK, +5 AC until end of the turn. 20: A target character up to three ranks away must succeed with a magic save (DC 16) or suffer two wounds.
Stats
Printings
Good and Evil