Reference summary · Core rule · Rules Tome 2.0.8 § 507.3.4, 509.3, 509.4, 511
Friendly targeting
Attack strikes must target opponents; other strikes may target your own Characters if their instructions allow it.
How it works
Rule explanation
Every melee strike in an attack must target an opposing Character. A melee strike produced outside an attack may target another Character you control if all targeting requirements are met. A ranged strike also chooses another legal Character, not necessarily an opponent, unless the producing action restricts it. Read the whole ability: an instruction to perform an attack retains the attack restriction even when that instruction comes from an ability. A standalone strike does not bypass distance or an explicit opposing-only restriction.
At the table
Example
An Order that simply produces a melee strike can select a nearby friendly Character. An Order that produces an attack cannot use that attack to strike a friendly Character.
Watch for this
Common mistake
“From an ability” is not enough to allow friendly targeting; distinguish a strike from an attack. The normal strike rules select another Character, not the striker itself.