Reference summary · Core rule · Rules Tome 2.0.8 § 504
Initiative phase
Warlords roll to determine the first player in the Order phase.
How it works
Rule explanation
Each chosen Warlord rolls a d20 plus applicable generic die-roll and initiative bonuses, not Skill merely for being a Warlord. Highest acts first and play proceeds clockwise. Only tied highest Warlords reroll; matching critical successes or failures tie regardless of modifiers. Bonuses for the next initiative roll carry through tie rerolls, as do presets. If both players have tied preset initiative results, roll normally without either preset.
At the table
Example
A critical success wins over a higher modified noncritical roll. Charisma may affect a Warlord’s initiative roll when its timing and range requirements are met.
Watch for this
Common mistake
Only initiative rolls made during this phase count for effects that say initiative “this turn” or “each turn.”