Reference summary · Core rule · Rules Tome 2.0.8 § 504

Initiative phase

Warlords roll to determine the first player in the Order phase.

Reference — automation not rated

How it works

Rule explanation

Each chosen Warlord rolls a d20 plus applicable generic die-roll and initiative bonuses, not Skill merely for being a Warlord. Highest acts first and play proceeds clockwise. Only tied highest Warlords reroll; matching critical successes or failures tie regardless of modifiers. Bonuses for the next initiative roll carry through tie rerolls, as do presets. If both players have tied preset initiative results, roll normally without either preset.

At the table

Example

A critical success wins over a higher modified noncritical roll. Charisma may affect a Warlord’s initiative roll when its timing and range requirements are met.

Watch for this

Common mistake

Only initiative rolls made during this phase count for effects that say initiative “this turn” or “each turn.”

Rules source Comprehensive Rules Tome 2.0.8 · § 504