Reference summary · Feat · Rules Tome 2.0.8 § 603.11

Sleight of Hand

On a successful check, you may take and equip a nearby Item if legal; otherwise it is destroyed.

War Room mechanic implemented

How it works

Rule explanation

Limited Order: Target an Item within one rank and make a DC 20 Sleight of Hand check. On success, if this Character may legally equip the Item, you may gain control of it and equip it; otherwise the Item is destroyed. Normal equipment requirements and replacement rules still apply.

At the table

Example

A Character with an ordinary Weapon may take a different Weapon and resolve the equipment replacement normally. If a Cursed Weapon blocks equipping the targeted Weapon, the successful check destroys the target instead.

Watch for this

Common mistake

An occupied equip location is not by itself a prohibition on equipping a replacement. Taking and equipping a legal Item is optional, not mandatory.