Core rule · Rules Tome 2.0.8 § 104

Wounds and dying

A character dies when its wounds equal or exceed its hit points.

Core rules reference

How it works

Full rule

Check wounds whenever wounds are placed or maximum HP is reduced. A dying character receives the appropriate React window, then it and its attached or equipped cards go to their owners’ discard piles in the prescribed order. Removing wounds does not stop an already determined death unless the effect specifically says the character no longer dies.

At the table

Example

A 3 HP character with two wounds suffers one more wound, becomes dying, resolves eligible Death Reacts, and is then discarded.

Watch for this

Common mistake

A dying character does not generate a second death trigger if it suffers more wounds before leaving play.

Rules source Comprehensive Rules Tome 2.0.8 · § 104