Order: Twice per turn, destroy an equipped item: Perform a +6 ranged strike. After the strike, each character that was adjacent to the target must succeed with a reflex save (DC 12) or suffer a wound and spend.
It's not about where you stick 'em, it's about watching their face as they realize it's over.
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Into the Accordlands
Into the Accordlands
Into the Accordlands
Into the Accordlands