Keyword · Rules Tome 2.0.8 § 602.9

Charge

A card with Charge N enters or begins play with N charge counters.

Automated in The War Room

How it works

Full rule

Place the stated number of charge counters on the card when it begins or enters play.

At the table

Example

Charge 3 places three charge counters on the card as it enters play.

Watch for this

Common mistake

Charge counters are not wounds and do not disappear merely because the card becomes spent.