Reference summary · Core rule · Rules Tome 2.0.8 § 201.2, 600, 601.2

Damage types

Damage types come from Characters, equipment, and action traits; one strike or effect can have multiple types.

Reference — automation not rated

How it works

Rule explanation

The damage types are Physical, Lightning, Radiant, Fire, Necrotic, Poison, Frost, and Arcane. A Character’s printed strike symbol supplies its base type. An equipped Weapon supplies the base type of melee strikes and a Bow the base type of ranged strikes; Item-produced actions use that Item’s type. An action’s damage-bearing action traits supersede the Character’s base damage type. If multiple types apply, the strike, action, or effect has all of them. Matching Resistance and Weakness to the same strike, action, or effect cancel each other.

At the table

Example

With Dual Wield, a Frost Weapon and Necrotic Weapon make the Character’s melee strikes both Frost and Necrotic.

Watch for this

Common mistake

A damage type is not itself an action trait or proof that an action is a spell. Giving a Character the Poison trait does not by itself give its strikes Poison damage.

Rules source Comprehensive Rules Tome 2.0.8 · § 201.2, 600, 601.2