Core rule · Rules Tome 2.0.8 § 506
End of Turn phase
Resolve end-of-turn abilities and expire turn-long effects before the next turn.
How it works
Full rule
Beginning with the initiative winner, players may perform eligible end-of-turn actions, then resolve every effect that happens or expires at end of turn one at a time. Multi-card expirations resolve for each affected card before moving to the next effect.
At the table
Example
If several characters lose temporary HP, resolve the loss one character at a time and check deaths and Reacts normally.
Watch for this
Common mistake
The game does not skip death processing, formation repair, or React windows just because an effect expires at end of turn.