Core rule · Rules Tome 2.0.8 § 506

End of Turn phase

Resolve end-of-turn abilities and expire turn-long effects before the next turn.

Core rules reference

How it works

Full rule

Beginning with the initiative winner, players may perform eligible end-of-turn actions, then resolve every effect that happens or expires at end of turn one at a time. Multi-card expirations resolve for each affected card before moving to the next effect.

At the table

Example

If several characters lose temporary HP, resolve the loss one character at a time and check deaths and Reacts normally.

Watch for this

Common mistake

The game does not skip death processing, formation repair, or React windows just because an effect expires at end of turn.

Rules source Comprehensive Rules Tome 2.0.8 · § 506