Reference summary · Core rule · Rules Tome 2.0.8 § 302, 507.4, 710.8
Equipping Items
Meet an Item’s class and trait requirements, then compare its level with your Character’s effective level plus rank.
How it works
Rule explanation
The standard equip Order reveals an Item from hand and equips it; it does not inherently spend the Character. Meet all class, trait, and additional card requirements. The Character’s level, including applicable equipping modifiers, plus its rank in your formation must meet or exceed the Item’s level. In another player’s formation, do not add rank. A Character cannot equip a second Item with the same name. When equipping creates an equip-location conflict, immediately choose and destroy enough conflicting Items to meet the limits, even the newly equipped Item if desired, before equipment Reacts. Equip locations are checked when equipping, not continuously; Cursed and Dual Wield can change the options.
At the table
Example
A level 3 Fighter in your rank 2 can equip a level 5 Fighter Item. In an opposing formation, that rank bonus is unavailable. Equipping a different ordinary Weapon may replace the existing Weapon.
Watch for this
Common mistake
Sharing a non-location trait such as Tool does not create an equip-location conflict. Being spent does not prevent a non-spend equip Order, but being stunned prevents performing it.