Rules Tome 2.0.8

Rules Compendium

A fast, plain-language reference for Warlord: Saga of the Storm. Every feat and keyword is tied to its Rules Tome section and clearly separated from The War Room’s automation status.

Certified inventory 11 feats · 19 keywords Complete public coverage Print the table quick reference →

Feats

11 entries

Rules text wins over this summary whenever a card creates a specific exception.

Feat § 603.2

Charisma

Before a nearby target rolls, a successful feat check gives that roll advantage or disadvantage.

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Limited React: Before a target Character within two ranks makes a die roll, make a DC 20 Charisma check. On success, choose advantage or disadvantage for that roll.

Rules Tome 2.0.8 · § 603.2
Feat § 603.3

Defend

Redirect a strike or action from an adjacent friendly Character to this Character.

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Limited React: After an adjacent friendly Character is targeted by a strike or action, make a DC 20 Defend check. On success, redirect it to this Character if the redirection remains legal.

Rules Tome 2.0.8 · § 603.3
Feat § 603.4

Magic Resistance

Cancel a spell that targets this Character after a successful feat check.

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Limited React: After this Character is targeted by a spell, make a DC 20 Magic Resistance check. On success, cancel that spell.

Rules Tome 2.0.8 · § 603.4
Feat § 603.5

Marksmanship

Improve one non-spell ranged strike before rolling.

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Limited React: Before this Character makes a non-spell ranged strike roll, make a DC 20 Marksmanship check. On success, choose one: increase range by one rank, add +5 to the roll, or add one wound.

Rules Tome 2.0.8 · § 603.5
Feat § 603.6

Medicine

Attempt to Heal a wounded Character in the same rank.

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Limited Order: Target a wounded Character in the same rank and make a DC 20 Medicine check. On success, Heal the target.

Rules Tome 2.0.8 · § 603.6
Feat § 603.7

Powerattack

A successful feat check adds one wound to this Character’s melee strike.

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Limited React: Before this Character makes a melee strike roll, make a DC 20 Powerattack check. On success, the strike inflicts one additional wound.

Rules Tome 2.0.8 · § 603.7
Feat § 603.8

Riding

Ready this Character’s spent or stunned Steed after a successful check.

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Limited Order: Target a spent or stunned Steed equipped to this Character and make a DC 20 Riding check. On success, ready the target.

Rules Tome 2.0.8 · § 603.8
Feat § 603.9

Riposte

Strike back after this Character is melee struck.

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Limited React: After a target Character performs a melee strike against this Character, make a DC 20 Riposte check. On success, perform a melee strike against that target; this strike cannot be redirected.

Rules Tome 2.0.8 · § 603.9
Feat § 603.10

Scribe

Prepare a revealed spell from hand as an attached card.

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Limited Order: Reveal a spell this Character could cast while ready and make a DC 20 Scribe check. On success, attach it to this Character; on failure, discard it. The attached spell follows the Scribe rules for later use.

Rules Tome 2.0.8 · § 603.10
Feat § 603.11

Sleight of Hand

Take a nearby Item if legal to equip, or destroy it otherwise.

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Limited Order: Target an Item within one rank and make a DC 20 Sleight of Hand check. On success, if this Character can legally equip the Item, gain control and equip it; otherwise destroy it.

Rules Tome 2.0.8 · § 603.11
Feat § 603.12

Stealth

Enter opposing front ranks and attempt to cancel strikes that target this Character.

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Stealth permits maneuvering into an opposing first rank. It also grants a Limited React after this Character is targeted by a strike: make a DC 20 Stealth check and cancel the strike on success. While in an opposing formation, the Character may perform a number of actions per turn equal to its level.

Rules Tome 2.0.8 · § 603.12