Feat
§ 603.2
Before a nearby target rolls, a successful feat check gives that roll advantage or disadvantage.
View full ruleHide full rule
Limited React: Before a target Character within two ranks makes a die roll, make a DC 20 Charisma check. On success, choose advantage or disadvantage for that roll.
Rules Tome 2.0.8 · § 603.2
Feat
§ 603.3
Redirect a strike or action from an adjacent friendly Character to this Character.
View full ruleHide full rule
Limited React: After an adjacent friendly Character is targeted by a strike or action, make a DC 20 Defend check. On success, redirect it to this Character if the redirection remains legal.
Rules Tome 2.0.8 · § 603.3
Feat
§ 603.4
Cancel a spell that targets this Character after a successful feat check.
View full ruleHide full rule
Limited React: After this Character is targeted by a spell, make a DC 20 Magic Resistance check. On success, cancel that spell.
Rules Tome 2.0.8 · § 603.4
Feat
§ 603.5
Improve one non-spell ranged strike before rolling.
View full ruleHide full rule
Limited React: Before this Character makes a non-spell ranged strike roll, make a DC 20 Marksmanship check. On success, choose one: increase range by one rank, add +5 to the roll, or add one wound.
Rules Tome 2.0.8 · § 603.5
Feat
§ 603.6
Attempt to Heal a wounded Character in the same rank.
View full ruleHide full rule
Limited Order: Target a wounded Character in the same rank and make a DC 20 Medicine check. On success, Heal the target.
Rules Tome 2.0.8 · § 603.6
Feat
§ 603.7
A successful feat check adds one wound to this Character’s melee strike.
View full ruleHide full rule
Limited React: Before this Character makes a melee strike roll, make a DC 20 Powerattack check. On success, the strike inflicts one additional wound.
Rules Tome 2.0.8 · § 603.7
Feat
§ 603.8
Ready this Character’s spent or stunned Steed after a successful check.
View full ruleHide full rule
Limited Order: Target a spent or stunned Steed equipped to this Character and make a DC 20 Riding check. On success, ready the target.
Rules Tome 2.0.8 · § 603.8
Feat
§ 603.9
Strike back after this Character is melee struck.
View full ruleHide full rule
Limited React: After a target Character performs a melee strike against this Character, make a DC 20 Riposte check. On success, perform a melee strike against that target; this strike cannot be redirected.
Rules Tome 2.0.8 · § 603.9
Feat
§ 603.10
Prepare a revealed spell from hand as an attached card.
View full ruleHide full rule
Limited Order: Reveal a spell this Character could cast while ready and make a DC 20 Scribe check. On success, attach it to this Character; on failure, discard it. The attached spell follows the Scribe rules for later use.
Rules Tome 2.0.8 · § 603.10
Feat
§ 603.11
Take a nearby Item if legal to equip, or destroy it otherwise.
View full ruleHide full rule
Limited Order: Target an Item within one rank and make a DC 20 Sleight of Hand check. On success, if this Character can legally equip the Item, gain control and equip it; otherwise destroy it.
Rules Tome 2.0.8 · § 603.11
Feat
§ 603.12
Enter opposing front ranks and attempt to cancel strikes that target this Character.
View full ruleHide full rule
Stealth permits maneuvering into an opposing first rank. It also grants a Limited React after this Character is targeted by a strike: make a DC 20 Stealth check and cancel the strike on success. While in an opposing formation, the Character may perform a number of actions per turn equal to its level.
Rules Tome 2.0.8 · § 603.12