Reference summaries · Rules Tome 2.0.8

Rules Compendium

A fast, plain-language reference for Warlord: Saga of the Storm. Every feat and keyword is tied to its Rules Tome section and clearly separated from The War Room’s automation status.

Feat and keyword reference inventory 11 feats · 19 keywords All listed feats and keywords have entries Entry coverage only — not every Tome rule or card interaction. Print the table quick reference →

Search names, common terms, or Tome sections such as 603.10. Subsection searches show the closest available reference, not the complete official section text.

Feats

11 entries

Rules text wins over this summary whenever a card creates a specific exception.

Feat § 603.2

Charisma

Before a nearby target rolls, a successful feat check gives that roll advantage or disadvantage.

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Limited React: Before a target Character within two ranks makes a die roll, make a DC 20 Charisma check. On success, choose advantage or disadvantage for that roll.

Rules Tome 2.0.8 · § 603.2
Feat § 603.3

Defend

Redirect a strike or action from an adjacent friendly Character to this Character.

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Limited React: After an adjacent friendly Character is targeted by a strike or action, make a DC 20 Defend check. On success, redirect it to this Character if the redirection remains legal.

Rules Tome 2.0.8 · § 603.3
Feat § 603.4

Magic Resistance

Cancel a spell that targets this Character after a successful feat check.

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Limited React: After this Character is targeted by a spell, make a DC 20 Magic Resistance check. On success, cancel that spell.

Rules Tome 2.0.8 · § 603.4
Feat § 603.5

Marksmanship

Improve one non-spell ranged strike before choosing its target.

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Limited React: Before this Character targets a non-spell ranged strike, make a DC 20 Marksmanship check. On success, choose one: the strike may target an additional rank away, gain +5 to the strike roll, or inflict one additional wound.

Rules Tome 2.0.8 · § 603.5
Feat § 603.6

Medicine

Attempt to Heal a wounded Character in the same rank.

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Limited Order: Target a wounded Character in the same rank and make a DC 20 Medicine check. On success, Heal the target.

Rules Tome 2.0.8 · § 603.6
Feat § 603.7

Powerattack

A successful feat check adds one wound to this Character’s melee strike.

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Limited React: Before this Character makes a melee strike roll, make a DC 20 Powerattack check. On success, the strike inflicts one additional wound.

Rules Tome 2.0.8 · § 603.7
Feat § 603.8

Riding

Ready this Character’s spent or stunned Steed after a successful check.

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Limited Order: Target a spent or stunned Steed equipped to this Character and make a DC 20 Riding check. On success, ready the target.

Rules Tome 2.0.8 · § 603.8
Feat § 603.9

Riposte

Strike back after this Character is melee struck.

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Limited React: After a target Character performs a melee strike against this Character, make a DC 20 Riposte check. On success, perform a melee strike against that target; this strike cannot be redirected.

Rules Tome 2.0.8 · § 603.9
Feat § 603.10

Scribe

Attach a revealed spell from hand, then detach it later to play it as if from hand.

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Limited Order: Reveal a spell in your hand that this Character could cast while ready and make a DC 20 Scribe check. On success, attach it to this Character; on failure, discard it. Later, the Character may detach the scribed Action to play it as if from your hand, following normal timing, costs, and requirements. It normally goes to the discard pile after resolving unless its text directs another destination. No effect of that detached Action may reattach it to the Character performing it. Cards attached “as if scribed” follow these rules too. A multi-type scribed card may only be played as an Action; a scribed card without the Action type cannot be played this way.

Rules Tome 2.0.8 · § 603.10
Feat § 603.11

Sleight of Hand

On a successful check, you may take and equip a nearby Item if legal; otherwise it is destroyed.

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Limited Order: Target an Item within one rank and make a DC 20 Sleight of Hand check. On success, if this Character may legally equip the Item, you may gain control of it and equip it; otherwise the Item is destroyed. Normal equipment requirements and replacement rules still apply.

Rules Tome 2.0.8 · § 603.11
Feat § 603.12

Stealth

Enter opposing front ranks and attempt to cancel strikes; the Stealth React can be used up to your level times per turn while there.

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Stealth permits maneuvering into an opposing first rank. It also grants a Limited React after this Character is targeted by a strike: make a DC 20 Stealth check and cancel the strike on success. While in an opposing formation, this Stealth React may be performed a number of times per turn equal to the Character’s level. This is not a limit on all actions.

Rules Tome 2.0.8 · § 603.12