Reference summaries · Rules Tome 2.0.8

Rules Compendium

A fast, plain-language reference for Warlord: Saga of the Storm. Every feat and keyword is tied to its Rules Tome section and clearly separated from The War Room’s automation status.

Feat and keyword reference inventory 11 feats · 19 keywords All listed feats and keywords have entries Entry coverage only — not every Tome rule or card interaction. Print the table quick reference →

Search names, common terms, or Tome sections such as 603.10. Subsection searches show the closest available reference, not the complete official section text.

Keywords

19 entries

Rules text wins over this summary whenever a card creates a specific exception.

Keyword § 602.13

Challenge Rating

Spend Characters with enough combined levels to defeat a Dungeon.

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Challenge Rating N is the level total required by the standard Warlord Order to defeat that Dungeon.

Rules Tome 2.0.8 · § 602.13
Keyword § 602.9

Charge

A card with Charge N enters or begins play with N charge counters.

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Place the stated number of charge counters on the card when it begins or enters play.

Rules Tome 2.0.8 · § 602.9
Keyword § 602.2

Cursed

A Character with a Cursed Item or attached Cursed Action cannot equip another Item in that location.

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A Character gains Cursed while it has a Cursed Item equipped or Cursed Action attached. It cannot equip another Item to the same equip location while that source remains.

Rules Tome 2.0.8 · § 602.2
Keyword § 602.12

Dual Wield

The Character may equip a second Weapon instead of a Shield.

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Dual Wield permits two Weapons, but not two Weapons and a Shield. When equipping a Weapon or Shield, resolve equip-location conflicts immediately: with two Weapons, destroy a Weapon; with a Weapon and Shield when equipping another Weapon, choose a Weapon or the Shield to destroy. Equip locations are checked only when equipping an Item (section 302.7.1), not continuously.

Rules Tome 2.0.8 · § 602.12
Keyword § 602.20

Encumbered

A Character with three or more equipped Items is Encumbered.

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Encumbered is automatically gained while the Character has at least three Items equipped. It has no intrinsic penalty unless another card refers to it.

Rules Tome 2.0.8 · § 602.20
Keyword § 602.8

Epic

A constructed deck may contain only one copy of an Epic card name.

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Epic changes the normal deck copy limit to one copy of that named card in constructed play.

Rules Tome 2.0.8 · § 602.8
Keyword § 602.10

Heal

Remove one wound from the Character.

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Each instruction to Heal removes one wound, if the Character has a wound to remove.

Rules Tome 2.0.8 · § 602.10
Keyword § 602.4

Journey

Move this Character forward or backward one rank.

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Journey is a movement instruction that moves the Character one rank forward or backward, subject to legal movement and formation repair.

Rules Tome 2.0.8 · § 602.4
Keyword § 602.5

Planar

Natural odd non-spell strike rolls miss a Planar Character.

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A natural odd roll from a melee or ranged strike misses a Planar target even if its modified total reaches AC. Strikes generated directly by spell effects, including delayed strikes, ignore Planar. A strike from an ability merely granted by a spell is not itself an effect of that spell. Advantage keeps the highest even result if one exists; disadvantage keeps the lowest odd result if one exists.

Rules Tome 2.0.8 · § 602.5
Keyword § 602.16

Reach

The Character’s melee strikes may target up to two ranks away.

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Reach extends the normal melee target distance from within one rank to within two ranks.

Rules Tome 2.0.8 · § 602.16
Keyword § 602.3

Reserved

A Reserved card may not begin the game in play.

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Reserved cards cannot be part of the starting army or otherwise start in play.

Rules Tome 2.0.8 · § 602.3
Keyword § 602.6

Resistance

Resistance hinders matching damage strikes and helps against matching damage actions.

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Strikes with the named damage type suffer disadvantage when targeting the resistant Character. That Character has advantage on skill checks caused by actions with the matching damage type.

Rules Tome 2.0.8 · § 602.6
Keyword § 602.18

Stalwart

Opposing card effects cannot spend or stun this Character.

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Stalwart prevents opposing card effects from changing the Character to spent or stunned. It can be granted by an attached Action or equipped Item.

Rules Tome 2.0.8 · § 602.18
Keyword § 602.17

Survey

Look at the top two cards and arrange any on top and the rest on the bottom.

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Look at the top two cards of the deck. Put any number on top in any order and put the rest on the bottom in any order, giving six possible arrangements for two distinct cards.

Rules Tome 2.0.8 · § 602.17
Keyword § 602.14

True Strike

This Character’s strikes cannot be canceled or redirected.

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True Strike blocks effects that would cancel the Character’s strike or change its target.

Rules Tome 2.0.8 · § 602.14
Keyword § 602.15

Unarmed

An Unarmed Character cannot equip Items.

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The Character is prohibited from equipping Items while it has Unarmed.

Rules Tome 2.0.8 · § 602.15
Keyword § 602.7

Unique

A same-name card you control in play with Unique prevents another copy entering play.

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Unique applies to cards, not just Characters. When a card would enter play, it cannot enter if you already control a card with the same name in play that has Unique, even if the incoming card lacks Unique. You may bring in a Unique card if the same-name card already in play does not have Unique. You may not start with more than one copy of the same Unique card. The restriction is not continuously rechecked afterward.

Rules Tome 2.0.8 · § 602.7
Keyword § 602.19

Ward

Opposing non-strike actions cannot target a card with Ward.

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Ward protects any card with the keyword, not just Characters, from opposing actions that do not produce a strike. Ward alone does not block strike-producing actions or their strikes; all other targeting restrictions still apply.

Rules Tome 2.0.8 · § 602.19
Keyword § 602.11

Weakness

Weakness helps matching damage strikes and hinders checks caused by matching actions.

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Strikes with the named damage type gain advantage against the Character. That Character has disadvantage on skill checks caused by actions with the matching damage type.

Rules Tome 2.0.8 · § 602.11