Comprehensive Rules Tome 2.0.8

Warlord table reference

Fast reminders for live play. Specific card text and the complete Rules Tome control whenever they create an exception.

Full Compendium

Turn sequence

Turn sequence § 501

Each turn has Ready, Draw, Initiative, Order, and End of Turn phases.

Ready phase § 502

All players rotate their cards one step toward ready.

Draw phase § 503

Discard any number of cards, then draw one at a time up to hand size.

Initiative phase § 504

Warlords roll to determine the first player in the Order phase.

Order phase § 505

Players alternate one Order at a time until all pass consecutively.

End of Turn phase § 506

Resolve end-of-turn abilities and expire turn-long effects before the next turn.

Actions and timing

Actions § 110, 510

Every action is an Order or React with costs, effects, and a defined resolution sequence.

Orders § 507

Orders are the actions performed one at a time during Order-phase priority.

Limited actions § 510.7

A Limited Order or React may be performed only once each turn.

Targeting § 511

Actions and strikes target cards they name or directly affect in a targeted way.

Combat

Attacks § 507.3

An attack spends a Character to perform its sequence of melee strikes.

Strikes § 509

Melee and ranged strikes resolve through declaration, targeting, roll, hit, wounds, and resolution.

Melee strikes § 509.3

Melee strikes normally target within one rank and use the Character’s ATK.

Ranged strikes § 509.4

Ranged strikes normally target exactly two ranks away and use only their stated ranged bonus.

Formation and movement

Formation and ranks § 401

Characters occupy ordered ranks, with rank 1 closest to opposing formations.

Maneuver § 507.5

Spend a Character to move one rank or change position within its current rank.

Damage and defeat

Wounds and dying § 104

A character dies when its wounds equal or exceed its hit points.

Death React § 508.6.1

A dying Character may perform this React before it leaves play.

Kill React § 508.6.2

The killer performs this React after the defeated Character reaches the discard pile.

Victory § 101

Defeat every opposing Warlord while keeping a Warlord under your control.

Common protections

Ward § 602.19

Opposing non-strike actions cannot target this Character.

Stealth § 603.12

Enter opposing front ranks and attempt to cancel strikes that target this Character.

True Strike § 602.14

This Character’s strikes cannot be canceled or redirected.

Planar § 602.5

Natural odd non-spell strike rolls miss a Planar Character.