Comprehensive Rules Tome 2.0.8
Warlord table reference
Fast reminders for live play. Specific card text and the complete Rules Tome control whenever they create an exception.
Turn sequence
Turn sequence § 501
Each turn has Ready, Draw, Initiative, Order, and End of Turn phases.
Ready phase § 502
All players rotate their cards one step toward ready.
Draw phase § 503
Discard any number of cards, then draw one at a time up to hand size.
Initiative phase § 504
Warlords roll to determine the first player in the Order phase.
Order phase § 505
Players alternate one Order at a time until all pass consecutively.
End of Turn phase § 506
Resolve end-of-turn abilities and expire turn-long effects before the next turn.
Actions and timing
Actions § 110, 510
Every action is an Order or React with costs, effects, and a defined resolution sequence.
Orders § 507
Orders are the actions performed one at a time during Order-phase priority.
Reacts and React windows § 508
Reacts interrupt normal timing only when their printed trigger occurs.
Limited actions § 510.7
A Limited Order or React may be performed only once each turn.
Targeting § 511
Actions and strikes target cards they name or directly affect in a targeted way.
Combat
Attacks § 507.3
An attack spends a Character to perform its sequence of melee strikes.
Strikes § 509
Melee and ranged strikes resolve through declaration, targeting, roll, hit, wounds, and resolution.
Melee strikes § 509.3
Melee strikes normally target within one rank and use the Character’s ATK.
Ranged strikes § 509.4
Ranged strikes normally target exactly two ranks away and use only their stated ranged bonus.
Advantage and disadvantage § 105.2
Advantage keeps the higher of two d20s; disadvantage keeps the lower.
Formation and movement
Formation and ranks § 401
Characters occupy ordered ranks, with rank 1 closest to opposing formations.
Illegal ranks and falling forward § 401.6
A rank with more characters than the rank in front must be repaired immediately.
Maneuver § 507.5
Spend a Character to move one rank or change position within its current rank.
Ready, spent, and stunned § 107
Orientation records whether a card can pay spend costs or perform actions.
Damage and defeat
Wounds and dying § 104
A character dies when its wounds equal or exceed its hit points.
Death React § 508.6.1
A dying Character may perform this React before it leaves play.
Kill React § 508.6.2
The killer performs this React after the defeated Character reaches the discard pile.
Victory § 101
Defeat every opposing Warlord while keeping a Warlord under your control.
Common protections
Ward § 602.19
Opposing non-strike actions cannot target this Character.
Stealth § 603.12
Enter opposing front ranks and attempt to cancel strikes that target this Character.
True Strike § 602.14
This Character’s strikes cannot be canceled or redirected.
Planar § 602.5
Natural odd non-spell strike rolls miss a Planar Character.